Wednesday, January 2, 2013

Making Room for the Women in Gaming

Women. You must have heard of them. They’re like real gamers, only with little hands and silly, squeaky voices and constant gripes about being marginalized and hypersexualized and threatened with rape in online multiplayer settings.

To me, 2012 felt like the year that gaming culture really began to get to grips with being a mainstream commercial behemoth rather than a niche nerdy backwater. And a big part of that was sometimes agonizing struggles about the role of women in games — making them, playing them and being featured in them.
http://artsbeat.blogs.nytimes.com/2012/12/25/game-theory-making-room-for-the-women/

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